An all-purpose bartering app for commissioning intellectual content.
A fun original board game that blends stratego with rock-paper-scissors. Two players control wizards and their elementals and familiars, attempting to destroy their opponent by locking them into a series of bad decisions.
A sidescroller engine I built in C++ that demonstrates a fast tile-based collision detection algorithm I made up and also shows off fragment shading with normal maps. The collision detection algorithm is similar to a rasterizer: it rasterizes the player’s motion into tile space.